package com.whyc.util; import com.whyc.dto.Point; public class PointUtil { public static void main(String[] args) { int[] x = {0, 8, 8, 0}; // 四边形顶点x坐标 int[] y = {0, 0, 8, 8}; // 四边形顶点y坐标 int px = 9, py = 9; // 待检测点坐标 if (isPointInQuadrilateral(px, py, x, y)) { System.out.println("点在四边形内或边上"); } else { System.out.println("点在四边形外"); } } /** * 判断点是否在四边形内或边上 * @param px 待测点的x * @param py 待测点的y * @param x 四个点的x数组 四个点必须是顺时针顺序,从左下角开始顺时针 * @param y 四个点的y数组 * @return */ public static boolean isPointInQuadrilateral(int px, int py, int[] x, int[] y) { int n = 4; // 四边形的边数 // 检查点是否在顶点上 for (int i = 0; i < n; i++) { if (px == x[i] && py == y[i]) { return true; } } // 检查点是否在边上 for (int i = 0; i < n; i++) { int j = (i + 1) % n; if (isPointOnSegment(px, py, x[i], y[i], x[j], y[j])) { return true; } } // 使用射线法判断点是否在凸四边形内 int intersections = 0; for (int i = 0; i < n; i++) { int j = (i + 1) % n; if (rayIntersectsSegment(px, py, x[i], y[i], x[j], y[j])) { intersections++; } } return intersections % 2 != 0; } private static boolean isPointOnSegment(int px, int py, int x1, int y1, int x2, int y2) { // 检查点是否在x1, y1 和 x2, y2 形成的线段上 if (px < Math.min(x1, x2) || px > Math.max(x1, x2) || py < Math.min(y1, y2) || py > Math.max(y1, y2)) { return false; } // 向量叉积 int crossProduct = (px - x1) * (y2 - y1) - (py - y1) * (x2 - x1); // 向量点积 int dotProduct1 = (px - x1) * (x2 - x1) + (py - y1) * (y2 - y1); int dotProduct2 = (px - x2) * (x1 - x2) + (py - y2) * (y1 - y2); return crossProduct == 0 && dotProduct1 >= 0 && dotProduct2 >= 0; } private static boolean rayIntersectsSegment(int px, int py, int x1, int y1, int x2, int y2) { // 确保 y1 <= y2 if (y1 > y2) { return rayIntersectsSegment(px, py, x2, y2, x1, y1); } // 射线不与线段平行且点在y范围内 if (py > y1 && py <= y2) { // 计算交点x坐标 //double xIntersection = (double) (px - x1) * (y2 - y1) / (double) (py - y1) + x1; double xIntersection = x1 + (double) (py - y1) * (x2 - x1) / (y2 - y1); // 射线从左到右,且交点在点的右侧 return xIntersection >= px; } return false; } }