From 230b4029e603c22c6160063cb109001080123670 Mon Sep 17 00:00:00 2001 From: whyclxw <http://whyclxw@118.89.139.230:10101/r/~whyclxw/IdeaTest.git> Date: 星期四, 25 三月 2021 16:27:09 +0800 Subject: [PATCH] 修改电源 --- Demo_Manage_Simul/src/com/thread/devs/Manage_Simul_4MWPower_thread.java | 57 ++++++++++++++++++++++----------------------------------- 1 files changed, 22 insertions(+), 35 deletions(-) diff --git a/Demo_Manage_Simul/src/com/thread/devs/Manage_Simul_4MWPower_thread.java b/Demo_Manage_Simul/src/com/thread/devs/Manage_Simul_4MWPower_thread.java index f636afd..54a5b6a 100644 --- a/Demo_Manage_Simul/src/com/thread/devs/Manage_Simul_4MWPower_thread.java +++ b/Demo_Manage_Simul/src/com/thread/devs/Manage_Simul_4MWPower_thread.java @@ -4,6 +4,7 @@ import com.mode.Device_Inf; import com.mode.Dynamicload_State_rt; +import com.mode.Electric_state; import com.mode.Manage_Util; import com.sql.MysqlConnPool; import com.thread.Manage_Simul_SQL; @@ -12,12 +13,12 @@ public MysqlConnPool pool; public Device_Inf device; - public Dynamicload_State_rt dstate; + public Electric_state estate; public Manage_Simul_4MWPower_thread(MysqlConnPool pool,Device_Inf device){ this.device = device; this.pool = pool; - dstate = new Dynamicload_State_rt(device.getDevice_id()); + estate = new Electric_state(device.getDevice_id()); } @Override @@ -26,9 +27,9 @@ while(true) { try { //构造随机数 - createRandomData(dstate); + createRandomData(estate); //往数据库插入数据 - Manage_Simul_SQL.updateDynamicload(pool, dstate); + Manage_Simul_SQL.update4MWPower(pool, estate); Thread.sleep(1000); @@ -38,38 +39,24 @@ } } - public void createRandomData(Dynamicload_State_rt dstate) { - dstate.record_time=new Date();//'记录时间', - dstate.start_auto = Manage_Util.CreateSwitchRanDom(); - dstate.stop_auto = Manage_Util.CreateSwitchRanDom(); - dstate.sudden_crease = Manage_Util.CreateSwitchRanDom(); - dstate.all_open = Manage_Util.CreateSwitchRanDom(); + public void createRandomData(Electric_state estate) { + estate.record_time=new Date();//'记录时间', + estate.case_trip_output = Manage_Util.CreateSwitchRanDom(); + estate.fault_reset_signal = Manage_Util.CreateSwitchRanDom(); + estate.high_vol_switch_status = Manage_Util.CreateSwitchRanDom(); + estate.stop_button = Manage_Util.CreateSwitchRanDom(); - dstate.actual_set_power = dstate.actual_set_power + Manage_Util.CreateIntRandom()*Manage_Util.CreateFloat0To1(); - dstate.output_power = dstate.output_power + Manage_Util.CreateIntRandom()*Manage_Util.CreateFloat0To1(); - dstate.set_power = dstate.set_power + Manage_Util.CreateIntRandom()*Manage_Util.CreateFloat0To1(); - dstate.interval_time = dstate.interval_time + Manage_Util.CreateIntRandom()*2; - dstate.actual_curr = dstate.actual_curr + Manage_Util.CreateIntRandom()*Manage_Util.CreateFloat0To1(); - dstate.actual_mov = dstate.actual_mov + Manage_Util.CreateIntRandom()*Manage_Util.CreateFloat0To1(); - - dstate.switch_on = Manage_Util.CreateSwitchRanDom(); - dstate.allow_close = Manage_Util.CreateSwitchRanDom(); - dstate.FZ_autostate1 = Manage_Util.CreateSwitchRanDom(); - dstate.FZ_autostate2 = Manage_Util.CreateSwitchRanDom(); - dstate.FZ_autostate3 = Manage_Util.CreateSwitchRanDom(); - dstate.FZ_autostate4 = Manage_Util.CreateSwitchRanDom(); - dstate.FZ_autostate5 = Manage_Util.CreateSwitchRanDom(); - dstate.react_overtem = Manage_Util.CreateSwitchRanDom(); - dstate.water_overtem = Manage_Util.CreateSwitchRanDom(); - dstate.water_level_low = Manage_Util.CreateSwitchRanDom(); - dstate.water_pressure_high = Manage_Util.CreateSwitchRanDom(); - dstate.local_control = Manage_Util.CreateSwitchRanDom(); - dstate.back_control = Manage_Util.CreateSwitchRanDom(); - dstate.central_control = Manage_Util.CreateSwitchRanDom(); - dstate.switch_state = Manage_Util.CreateSwitchRanDom(); - dstate.inter_volume_M200 = Manage_Util.CreateSwitchRanDom(); - dstate.fan_button = Manage_Util.CreateSwitchRanDom(); - dstate.fan_output = Manage_Util.CreateSwitchRanDom(); + estate.alldcvol = estate.alldcvol + Manage_Util.CreateIntRandom()*Manage_Util.CreateFloat0To1(); + estate.alldccurr = estate.alldccurr + Manage_Util.CreateIntRandom()*Manage_Util.CreateFloat0To1(); + + estate.main_cabinet_fan_status = Manage_Util.CreateSwitchRanDom(); + estate.trans_cabinet_door_lock = Manage_Util.CreateSwitchRanDom(); + estate.trans_cabinet_overtem_alarm = Manage_Util.CreateSwitchRanDom(); + estate.trans_cabinet_overtem_trip = Manage_Util.CreateSwitchRanDom(); + estate.qs1_state = Manage_Util.CreateSwitchRanDom(); + estate.qs2_state = Manage_Util.CreateSwitchRanDom(); + estate.switch_cabinet_door_status = Manage_Util.CreateSwitchRanDom(); + estate.conn_flag = Manage_Util.CreateSwitchRanDom(); } -- Gitblit v1.9.1