/* *
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*
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* (c) 2016 Highsoft AS
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* Author: Øystein Moseng
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*
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* License: www.highcharts.com/license
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*
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* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
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*
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* */
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'use strict';
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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var _Globals = require('../parts/Globals.js');
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var _Globals2 = _interopRequireDefault(_Globals);
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require('../parts/Utilities.js');
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function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
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var min = Math.min,
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max = Math.max,
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abs = Math.abs,
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pick = _Globals2.default.pick;
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/**
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* Get index of last obstacle before xMin. Employs a type of binary search, and
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* thus requires that obstacles are sorted by xMin value.
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*
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* @private
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* @function findLastObstacleBefore
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*
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* @param {Array<object>} obstacles
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* Array of obstacles to search in.
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*
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* @param {number} xMin
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* The xMin threshold.
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*
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* @param {number} [startIx]
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* Starting index to search from. Must be within array range.
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*
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* @return {number}
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* The index of the last obstacle element before xMin.
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*/
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function findLastObstacleBefore(obstacles, xMin, startIx) {
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var left = startIx || 0,
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// left limit
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right = obstacles.length - 1,
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// right limit
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min = xMin - 0.0000001,
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// Make sure we include all obstacles at xMin
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cursor,
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cmp;
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while (left <= right) {
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cursor = right + left >> 1;
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cmp = min - obstacles[cursor].xMin;
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if (cmp > 0) {
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left = cursor + 1;
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} else if (cmp < 0) {
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right = cursor - 1;
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} else {
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return cursor;
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}
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}
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return left > 0 ? left - 1 : 0;
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}
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/**
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* Test if a point lays within an obstacle.
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*
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* @private
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* @function pointWithinObstacle
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*
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* @param {object} obstacle
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* Obstacle to test.
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*
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* @param {Highcharts.Point} point
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* Point with x/y props.
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*
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* @return {boolean}
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* Whether point is within the obstacle or not.
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*/
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function pointWithinObstacle(obstacle, point) {
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return point.x <= obstacle.xMax && point.x >= obstacle.xMin && point.y <= obstacle.yMax && point.y >= obstacle.yMin;
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}
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/**
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* Find the index of an obstacle that wraps around a point.
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* Returns -1 if not found.
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*
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* @private
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* @function findObstacleFromPoint
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*
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* @param {Array<object>} obstacles
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* Obstacles to test.
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*
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* @param {Highcharts.Point} point
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* Point with x/y props.
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*
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* @return {number}
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* Ix of the obstacle in the array, or -1 if not found.
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*/
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function findObstacleFromPoint(obstacles, point) {
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var i = findLastObstacleBefore(obstacles, point.x + 1) + 1;
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while (i--) {
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if (obstacles[i].xMax >= point.x &&
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// optimization using lazy evaluation
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pointWithinObstacle(obstacles[i], point)) {
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return i;
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}
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}
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return -1;
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}
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/**
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* Get SVG path array from array of line segments.
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*
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* @private
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* @function pathFromSegments
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*
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* @param {Array<object>} segments
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* The segments to build the path from.
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*
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* @return {Highcharts.SVGPathArray}
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* SVG path array as accepted by the SVG Renderer.
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*/
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function pathFromSegments(segments) {
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var path = [];
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if (segments.length) {
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path.push('M', segments[0].start.x, segments[0].start.y);
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for (var i = 0; i < segments.length; ++i) {
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path.push('L', segments[i].end.x, segments[i].end.y);
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}
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}
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return path;
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}
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/**
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* Limits obstacle max/mins in all directions to bounds. Modifies input
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* obstacle.
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*
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* @private
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* @function limitObstacleToBounds
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*
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* @param {object} obstacle
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* Obstacle to limit.
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*
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* @param {object} bounds
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* Bounds to use as limit.
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*
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* @return {void}
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*/
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function limitObstacleToBounds(obstacle, bounds) {
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obstacle.yMin = max(obstacle.yMin, bounds.yMin);
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obstacle.yMax = min(obstacle.yMax, bounds.yMax);
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obstacle.xMin = max(obstacle.xMin, bounds.xMin);
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obstacle.xMax = min(obstacle.xMax, bounds.xMax);
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}
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// Define the available pathfinding algorithms.
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// Algorithms take up to 3 arguments: starting point, ending point, and an
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// options object.
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var algorithms = {
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/**
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* Get an SVG path from a starting coordinate to an ending coordinate.
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* Draws a straight line.
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*
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* @function Highcharts.Pathfinder.algorithms.straight
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*
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* @param {Highcharts.PositionObject} start
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* Starting coordinate, object with x/y props.
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*
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* @param {Highcharts.PositionObject} end
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* Ending coordinate, object with x/y props.
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*
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* @return {object}
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* An object with the SVG path in Array form as accepted by the SVG
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* renderer, as well as an array of new obstacles making up this
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* path.
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*/
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straight: function straight(start, end) {
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return {
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path: ['M', start.x, start.y, 'L', end.x, end.y],
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obstacles: [{ start: start, end: end }]
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};
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},
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/**
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* Find a path from a starting coordinate to an ending coordinate, using
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* right angles only, and taking only starting/ending obstacle into
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* consideration.
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*
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* @function Highcharts.Pathfinder.algorithms.simpleConnect
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*
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* @param {Highcharts.PositionObject} start
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* Starting coordinate, object with x/y props.
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*
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* @param {Highcharts.PositionObject} end
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* Ending coordinate, object with x/y props.
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*
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* @param {object} options
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* Options for the algorithm:
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* - chartObstacles: Array of chart obstacles to avoid
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* - startDirectionX: Optional. True if starting in the X direction.
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* If not provided, the algorithm starts in the direction that is
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* the furthest between start/end.
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*
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* @return {object}
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* An object with the SVG path in Array form as accepted by the SVG
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* renderer, as well as an array of new obstacles making up this
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* path.
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*/
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simpleConnect: _Globals2.default.extend(function (start, end, options) {
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var segments = [],
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endSegment,
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dir = pick(options.startDirectionX, abs(end.x - start.x) > abs(end.y - start.y)) ? 'x' : 'y',
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chartObstacles = options.chartObstacles,
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startObstacleIx = findObstacleFromPoint(chartObstacles, start),
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endObstacleIx = findObstacleFromPoint(chartObstacles, end),
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startObstacle,
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endObstacle,
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prevWaypoint,
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waypoint,
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waypoint2,
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useMax,
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endPoint;
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// eslint-disable-next-line valid-jsdoc
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/**
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* Return a clone of a point with a property set from a target object,
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* optionally with an offset
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* @private
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*/
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function copyFromPoint(from, fromKey, to, toKey, offset) {
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var point = {
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x: from.x,
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y: from.y
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};
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point[fromKey] = to[toKey || fromKey] + (offset || 0);
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return point;
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}
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// eslint-disable-next-line valid-jsdoc
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/**
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* Return waypoint outside obstacle.
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* @private
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*/
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function getMeOut(obstacle, point, direction) {
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var useMax = abs(point[direction] - obstacle[direction + 'Min']) > abs(point[direction] - obstacle[direction + 'Max']);
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return copyFromPoint(point, direction, obstacle, direction + (useMax ? 'Max' : 'Min'), useMax ? 1 : -1);
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}
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// Pull out end point
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if (endObstacleIx > -1) {
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endObstacle = chartObstacles[endObstacleIx];
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waypoint = getMeOut(endObstacle, end, dir);
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endSegment = {
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start: waypoint,
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end: end
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};
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endPoint = waypoint;
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} else {
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endPoint = end;
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}
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// If an obstacle envelops the start point, add a segment to get out,
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// and around it.
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if (startObstacleIx > -1) {
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startObstacle = chartObstacles[startObstacleIx];
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waypoint = getMeOut(startObstacle, start, dir);
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segments.push({
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start: start,
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end: waypoint
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});
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// If we are going back again, switch direction to get around start
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// obstacle.
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if (
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// Going towards max from start:
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waypoint[dir] >= start[dir] ===
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// Going towards min to end:
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waypoint[dir] >= endPoint[dir]) {
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dir = dir === 'y' ? 'x' : 'y';
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useMax = start[dir] < end[dir];
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segments.push({
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start: waypoint,
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end: copyFromPoint(waypoint, dir, startObstacle, dir + (useMax ? 'Max' : 'Min'), useMax ? 1 : -1)
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});
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// Switch direction again
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dir = dir === 'y' ? 'x' : 'y';
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}
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}
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// We are around the start obstacle. Go towards the end in one
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// direction.
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prevWaypoint = segments.length ? segments[segments.length - 1].end : start;
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waypoint = copyFromPoint(prevWaypoint, dir, endPoint);
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segments.push({
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start: prevWaypoint,
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end: waypoint
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});
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// Final run to end point in the other direction
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dir = dir === 'y' ? 'x' : 'y';
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waypoint2 = copyFromPoint(waypoint, dir, endPoint);
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segments.push({
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start: waypoint,
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end: waypoint2
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});
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// Finally add the endSegment
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segments.push(endSegment);
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return {
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path: pathFromSegments(segments),
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obstacles: segments
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};
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}, {
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requiresObstacles: true
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}),
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/**
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* Find a path from a starting coordinate to an ending coordinate, taking
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* obstacles into consideration. Might not always find the optimal path,
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* but is fast, and usually good enough.
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*
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* @function Highcharts.Pathfinder.algorithms.fastAvoid
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*
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* @param {Highcharts.PositionObject} start
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* Starting coordinate, object with x/y props.
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*
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* @param {Highcharts.PositionObject} end
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* Ending coordinate, object with x/y props.
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*
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* @param {object} options
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* Options for the algorithm.
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* - chartObstacles: Array of chart obstacles to avoid
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* - lineObstacles: Array of line obstacles to jump over
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* - obstacleMetrics: Object with metrics of chartObstacles cached
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* - hardBounds: Hard boundaries to not cross
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* - obstacleOptions: Options for the obstacles, including margin
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* - startDirectionX: Optional. True if starting in the X direction.
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* If not provided, the algorithm starts in the
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* direction that is the furthest between
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* start/end.
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*
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* @return {object}
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* An object with the SVG path in Array form as accepted by the SVG
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* renderer, as well as an array of new obstacles making up this
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* path.
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*/
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fastAvoid: _Globals2.default.extend(function (start, end, options) {
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/*
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Algorithm rules/description
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- Find initial direction
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- Determine soft/hard max for each direction.
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- Move along initial direction until obstacle.
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- Change direction.
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- If hitting obstacle, first try to change length of previous line
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before changing direction again.
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Soft min/max x = start/destination x +/- widest obstacle + margin
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Soft min/max y = start/destination y +/- tallest obstacle + margin
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@todo:
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- Make retrospective, try changing prev segment to reduce
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corners
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- Fix logic for breaking out of end-points - not always picking
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the best direction currently
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- When going around the end obstacle we should not always go the
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shortest route, rather pick the one closer to the end point
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*/
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var dirIsX = pick(options.startDirectionX, abs(end.x - start.x) > abs(end.y - start.y)),
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dir = dirIsX ? 'x' : 'y',
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segments,
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useMax,
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extractedEndPoint,
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endSegments = [],
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forceObstacleBreak = false,
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// Used in clearPathTo to keep track of
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// when to force break through an obstacle.
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// Boundaries to stay within. If beyond soft boundary, prefer to
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// change direction ASAP. If at hard max, always change immediately.
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metrics = options.obstacleMetrics,
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softMinX = min(start.x, end.x) - metrics.maxWidth - 10,
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softMaxX = max(start.x, end.x) + metrics.maxWidth + 10,
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softMinY = min(start.y, end.y) - metrics.maxHeight - 10,
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softMaxY = max(start.y, end.y) + metrics.maxHeight + 10,
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// Obstacles
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chartObstacles = options.chartObstacles,
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startObstacleIx = findLastObstacleBefore(chartObstacles, softMinX),
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endObstacleIx = findLastObstacleBefore(chartObstacles, softMaxX);
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// eslint-disable-next-line valid-jsdoc
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/**
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* How far can you go between two points before hitting an obstacle?
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* Does not work for diagonal lines (because it doesn't have to).
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* @private
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*/
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function pivotPoint(fromPoint, toPoint, directionIsX) {
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var firstPoint,
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lastPoint,
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highestPoint,
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lowestPoint,
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i,
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searchDirection = fromPoint.x < toPoint.x ? 1 : -1;
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if (fromPoint.x < toPoint.x) {
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firstPoint = fromPoint;
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lastPoint = toPoint;
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} else {
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firstPoint = toPoint;
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lastPoint = fromPoint;
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}
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if (fromPoint.y < toPoint.y) {
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lowestPoint = fromPoint;
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highestPoint = toPoint;
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} else {
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lowestPoint = toPoint;
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highestPoint = fromPoint;
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}
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// Go through obstacle range in reverse if toPoint is before
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// fromPoint in the X-dimension.
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i = searchDirection < 0 ?
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// Searching backwards, start at last obstacle before last point
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min(findLastObstacleBefore(chartObstacles, lastPoint.x), chartObstacles.length - 1) :
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// Forwards. Since we're not sorted by xMax, we have to look
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// at all obstacles.
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0;
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// Go through obstacles in this X range
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while (chartObstacles[i] && (searchDirection > 0 && chartObstacles[i].xMin <= lastPoint.x || searchDirection < 0 && chartObstacles[i].xMax >= firstPoint.x)) {
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// If this obstacle is between from and to points in a straight
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// line, pivot at the intersection.
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if (chartObstacles[i].xMin <= lastPoint.x && chartObstacles[i].xMax >= firstPoint.x && chartObstacles[i].yMin <= highestPoint.y && chartObstacles[i].yMax >= lowestPoint.y) {
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if (directionIsX) {
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return {
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y: fromPoint.y,
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x: fromPoint.x < toPoint.x ? chartObstacles[i].xMin - 1 : chartObstacles[i].xMax + 1,
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obstacle: chartObstacles[i]
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};
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}
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// else ...
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return {
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x: fromPoint.x,
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y: fromPoint.y < toPoint.y ? chartObstacles[i].yMin - 1 : chartObstacles[i].yMax + 1,
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obstacle: chartObstacles[i]
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};
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}
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i += searchDirection;
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}
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return toPoint;
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}
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/**
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* Decide in which direction to dodge or get out of an obstacle.
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* Considers desired direction, which way is shortest, soft and hard
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* bounds.
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*
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* (? Returns a string, either xMin, xMax, yMin or yMax.)
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*
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* @private
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* @function
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*
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* @param {object} obstacle
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* Obstacle to dodge/escape.
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*
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* @param {object} fromPoint
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* Point with x/y props that's dodging/escaping.
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*
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* @param {object} toPoint
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* Goal point.
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*
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* @param {boolean} dirIsX
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* Dodge in X dimension.
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*
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* @param {object} bounds
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* Hard and soft boundaries.
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*
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* @return {boolean}
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* Use max or not.
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*/
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function getDodgeDirection(obstacle, fromPoint, toPoint, dirIsX, bounds) {
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var softBounds = bounds.soft,
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hardBounds = bounds.hard,
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dir = dirIsX ? 'x' : 'y',
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toPointMax = { x: fromPoint.x, y: fromPoint.y },
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toPointMin = { x: fromPoint.x, y: fromPoint.y },
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minPivot,
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maxPivot,
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maxOutOfSoftBounds = obstacle[dir + 'Max'] >= softBounds[dir + 'Max'],
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minOutOfSoftBounds = obstacle[dir + 'Min'] <= softBounds[dir + 'Min'],
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maxOutOfHardBounds = obstacle[dir + 'Max'] >= hardBounds[dir + 'Max'],
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minOutOfHardBounds = obstacle[dir + 'Min'] <= hardBounds[dir + 'Min'],
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// Find out if we should prefer one direction over the other if
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// we can choose freely
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minDistance = abs(obstacle[dir + 'Min'] - fromPoint[dir]),
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maxDistance = abs(obstacle[dir + 'Max'] - fromPoint[dir]),
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// If it's a small difference, pick the one leading towards dest
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// point. Otherwise pick the shortest distance
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useMax = abs(minDistance - maxDistance) < 10 ? fromPoint[dir] < toPoint[dir] : maxDistance < minDistance;
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// Check if we hit any obstacles trying to go around in either
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// direction.
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toPointMin[dir] = obstacle[dir + 'Min'];
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toPointMax[dir] = obstacle[dir + 'Max'];
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minPivot = pivotPoint(fromPoint, toPointMin, dirIsX)[dir] !== toPointMin[dir];
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maxPivot = pivotPoint(fromPoint, toPointMax, dirIsX)[dir] !== toPointMax[dir];
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useMax = minPivot ? maxPivot ? useMax : true : maxPivot ? false : useMax;
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// useMax now contains our preferred choice, bounds not taken into
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// account. If both or neither direction is out of bounds we want to
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// use this.
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// Deal with soft bounds
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useMax = minOutOfSoftBounds ? maxOutOfSoftBounds ? useMax : true : // Out on min
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maxOutOfSoftBounds ? false : useMax; // Not out on min
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// Deal with hard bounds
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useMax = minOutOfHardBounds ? maxOutOfHardBounds ? useMax : true : // Out on min
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maxOutOfHardBounds ? false : useMax; // Not out on min
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return useMax;
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}
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// eslint-disable-next-line valid-jsdoc
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/**
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* Find a clear path between point.
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* @private
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*/
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function clearPathTo(fromPoint, toPoint, dirIsX) {
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// Don't waste time if we've hit goal
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if (fromPoint.x === toPoint.x && fromPoint.y === toPoint.y) {
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return [];
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}
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var dir = dirIsX ? 'x' : 'y',
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pivot,
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segments,
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waypoint,
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waypointUseMax,
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envelopingObstacle,
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secondEnvelopingObstacle,
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envelopWaypoint,
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obstacleMargin = options.obstacleOptions.margin,
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bounds = {
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soft: {
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xMin: softMinX,
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xMax: softMaxX,
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yMin: softMinY,
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yMax: softMaxY
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},
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hard: options.hardBounds
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};
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// If fromPoint is inside an obstacle we have a problem. Break out
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// by just going to the outside of this obstacle. We prefer to go to
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// the nearest edge in the chosen direction.
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envelopingObstacle = findObstacleFromPoint(chartObstacles, fromPoint);
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if (envelopingObstacle > -1) {
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envelopingObstacle = chartObstacles[envelopingObstacle];
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waypointUseMax = getDodgeDirection(envelopingObstacle, fromPoint, toPoint, dirIsX, bounds);
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// Cut obstacle to hard bounds to make sure we stay within
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limitObstacleToBounds(envelopingObstacle, options.hardBounds);
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envelopWaypoint = dirIsX ? {
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y: fromPoint.y,
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x: envelopingObstacle[waypointUseMax ? 'xMax' : 'xMin'] + (waypointUseMax ? 1 : -1)
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} : {
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x: fromPoint.x,
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y: envelopingObstacle[waypointUseMax ? 'yMax' : 'yMin'] + (waypointUseMax ? 1 : -1)
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};
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// If we crashed into another obstacle doing this, we put the
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// waypoint between them instead
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secondEnvelopingObstacle = findObstacleFromPoint(chartObstacles, envelopWaypoint);
|
if (secondEnvelopingObstacle > -1) {
|
secondEnvelopingObstacle = chartObstacles[secondEnvelopingObstacle];
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// Cut obstacle to hard bounds
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limitObstacleToBounds(secondEnvelopingObstacle, options.hardBounds);
|
// Modify waypoint to lay between obstacles
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envelopWaypoint[dir] = waypointUseMax ? max(envelopingObstacle[dir + 'Max'] - obstacleMargin + 1, (secondEnvelopingObstacle[dir + 'Min'] + envelopingObstacle[dir + 'Max']) / 2) : min(envelopingObstacle[dir + 'Min'] + obstacleMargin - 1, (secondEnvelopingObstacle[dir + 'Max'] + envelopingObstacle[dir + 'Min']) / 2);
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// We are not going anywhere. If this happens for the first
|
// time, do nothing. Otherwise, try to go to the extreme of
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// the obstacle pair in the current direction.
|
if (fromPoint.x === envelopWaypoint.x && fromPoint.y === envelopWaypoint.y) {
|
if (forceObstacleBreak) {
|
envelopWaypoint[dir] = waypointUseMax ? max(envelopingObstacle[dir + 'Max'], secondEnvelopingObstacle[dir + 'Max']) + 1 : min(envelopingObstacle[dir + 'Min'], secondEnvelopingObstacle[dir + 'Min']) - 1;
|
}
|
// Toggle on if off, and the opposite
|
forceObstacleBreak = !forceObstacleBreak;
|
} else {
|
// This point is not identical to previous.
|
// Clear break trigger.
|
forceObstacleBreak = false;
|
}
|
}
|
segments = [{
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start: fromPoint,
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end: envelopWaypoint
|
}];
|
} else {
|
// If not enveloping, use standard pivot calculation
|
pivot = pivotPoint(fromPoint, {
|
x: dirIsX ? toPoint.x : fromPoint.x,
|
y: dirIsX ? fromPoint.y : toPoint.y
|
}, dirIsX);
|
segments = [{
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start: fromPoint,
|
end: {
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x: pivot.x,
|
y: pivot.y
|
}
|
}];
|
// Pivot before goal, use a waypoint to dodge obstacle
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if (pivot[dirIsX ? 'x' : 'y'] !== toPoint[dirIsX ? 'x' : 'y']) {
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// Find direction of waypoint
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waypointUseMax = getDodgeDirection(pivot.obstacle, pivot, toPoint, !dirIsX, bounds);
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// Cut waypoint to hard bounds
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limitObstacleToBounds(pivot.obstacle, options.hardBounds);
|
waypoint = {
|
x: dirIsX ? pivot.x : pivot.obstacle[waypointUseMax ? 'xMax' : 'xMin'] + (waypointUseMax ? 1 : -1),
|
y: dirIsX ? pivot.obstacle[waypointUseMax ? 'yMax' : 'yMin'] + (waypointUseMax ? 1 : -1) : pivot.y
|
};
|
// We're changing direction here, store that to make sure we
|
// also change direction when adding the last segment array
|
// after handling waypoint.
|
dirIsX = !dirIsX;
|
segments = segments.concat(clearPathTo({
|
x: pivot.x,
|
y: pivot.y
|
}, waypoint, dirIsX));
|
}
|
}
|
// Get segments for the other direction too
|
// Recursion is our friend
|
segments = segments.concat(clearPathTo(segments[segments.length - 1].end, toPoint, !dirIsX));
|
return segments;
|
}
|
// eslint-disable-next-line valid-jsdoc
|
/**
|
* Extract point to outside of obstacle in whichever direction is
|
* closest. Returns new point outside obstacle.
|
* @private
|
*/
|
function extractFromObstacle(obstacle, point, goalPoint) {
|
var dirIsX = min(obstacle.xMax - point.x, point.x - obstacle.xMin) < min(obstacle.yMax - point.y, point.y - obstacle.yMin),
|
bounds = {
|
soft: options.hardBounds,
|
hard: options.hardBounds
|
},
|
useMax = getDodgeDirection(obstacle, point, goalPoint, dirIsX, bounds);
|
return dirIsX ? {
|
y: point.y,
|
x: obstacle[useMax ? 'xMax' : 'xMin'] + (useMax ? 1 : -1)
|
} : {
|
x: point.x,
|
y: obstacle[useMax ? 'yMax' : 'yMin'] + (useMax ? 1 : -1)
|
};
|
}
|
// Cut the obstacle array to soft bounds for optimization in large
|
// datasets.
|
chartObstacles = chartObstacles.slice(startObstacleIx, endObstacleIx + 1);
|
// If an obstacle envelops the end point, move it out of there and add
|
// a little segment to where it was.
|
if ((endObstacleIx = findObstacleFromPoint(chartObstacles, end)) > -1) {
|
extractedEndPoint = extractFromObstacle(chartObstacles[endObstacleIx], end, start);
|
endSegments.push({
|
end: end,
|
start: extractedEndPoint
|
});
|
end = extractedEndPoint;
|
}
|
// If it's still inside one or more obstacles, get out of there by
|
// force-moving towards the start point.
|
while ((endObstacleIx = findObstacleFromPoint(chartObstacles, end)) > -1) {
|
useMax = end[dir] - start[dir] < 0;
|
extractedEndPoint = {
|
x: end.x,
|
y: end.y
|
};
|
extractedEndPoint[dir] = chartObstacles[endObstacleIx][useMax ? dir + 'Max' : dir + 'Min'] + (useMax ? 1 : -1);
|
endSegments.push({
|
end: end,
|
start: extractedEndPoint
|
});
|
end = extractedEndPoint;
|
}
|
// Find the path
|
segments = clearPathTo(start, end, dirIsX);
|
// Add the end-point segments
|
segments = segments.concat(endSegments.reverse());
|
return {
|
path: pathFromSegments(segments),
|
obstacles: segments
|
};
|
}, {
|
requiresObstacles: true
|
})
|
};
|
exports.default = algorithms;
|